In regards to a Mac port, not anytime soon. They should work with a variety of controllers, but I haven't tested them. I've tested and designed these controls for 360 game pads. Previously it was mostly just move around with the left stick, which was cumbersome. The layout wasn't quite what people were hoping for last go around, so here's what I've changed it to: I've also fiddled with the game pad controls. Admittedly, this was an oversight on my part and can't easily be fixed at this stage of development. This is because my rendering method was not conducive to allowing the Overlay to hook in properly. However, you will notice the Steam Overlay is not present. The framerate issue has been solved so achievements are in. The technical reason they weren't in already was because I needed to switch compilers to add the Steam API, and this caused framerate issues. I'm not planning on adding any more content and will be moving forward with release next week assuming nothing completely disastrous happens.Īchievements are in the game now. You can play it front to back and have a satisfying experience. The additional levels and ending means that the game is done. Mostly self explanatory, I think, but I'll elaborate on some of these points. Various bugs and annoyances have been fixed. Multiple puzzles/levels have been added. Remember a couple weeks ago when I said I was still working on Night Shift? Well here's the big update! There's a fair amount that's been added and changed, so I'll break that down for you:
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